Dying Light receives a new update for Be The Zombie as well as a new DLC pack with Dieselpunk-themed gears.
Despite launching Dying Light 2 a few months earlier, Techland has not forgotten that many fans still love the original game, and well, they have a surprise for you!
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Today, Dying Light is getting a new Be The Zombie update, improving the PvP experience with more meaningful balance changes, and making it fresh again with some new features.
Morevover, Dying Light is also getting a Dieselpunk DLC today, delivering new gear and new outift for the diehard fans or the game who would love to experience zombie apocalypose in a dieselpunk setting.
Below, you can check all the details about the new Dying Light update and DLC pack.
Dying Light Be The Zombie Update Patch Notes
BUFFS
- Knives (nests) Hits to kill: 30 ⇒ 25
- Bleeding element (nests) Hits to kill: 2000 ⇒ 400
- Throwing knives (nests) Hits to kill: 200 ⇒ 9
- Tackle (Hunter):
– Base tackle knockback (horizontal): 12m ⇒ 17m
– Base tackle knockback (vertical): 6m ⇒ 6.5m - UV-Block Duration: 2.1s ⇒ 2.5s
- Ground Pound (Hunter)
– Cooldown: 1.5s ⇒ 1s
– UV-Flashlight safety time: 1s ⇒ 0.8s - Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m
- Claw Knockback: 5 ⇒ 9
- C4 Lifetime: 25s ⇒ 50s
- Flashlight Energy consume on start: 0.2 ⇒ 0.15
NERFS
- Arrows (nests) Hits to kill: 18 ⇒ 32
- Bolts (nests) Hits to kill: 18 ⇒ 32
- Tackle (nests) Hits to kill: 13 ⇒ 18
- Mines (nests) Hits to kill: 5.5 ⇒ 200
- Kick (nests) Hits to kill: 20 ⇒ 30
- Dropkick (nests) Hits to kill: 7 ⇒ 14
- Fists (nests) Hits to kill: 20 ⇒ 33
- One-handed (nests) Hits to kill: 18 ⇒ 24
- Heavy one-handed (nests) Hits to kill: 10 ⇒ 13
- Heavy weapons (nests)
– Hits to kill: 10 ⇒ 13
– Charged hits to kill: 5 ⇒ 10 - Buggy (nests) Hits to kill: 2 ⇒ 2.5
[FIX] Now properly scales damage based on gamemode (2v1+) - Knockdown
Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s
(After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again) - Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m
- Pounce Shockwave Shockwave (pounce/tackle) knockback radius: 5m ⇒ 4.5m
- Spits Spit explosion delay: 1s ⇒ 1.1s
- Zaid’s flares Duration: 25s ⇒ 20s
ADJUSTMENTS
- Fire-explosive nest interaction [FIX] No longer starts instantly depleting the brood’s health
- Poison element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
- Freezing element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
- Fire element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
- Electric element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
- Impact element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
- Bleeding element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
- Hunter climbing [REMOVED] Hunter can no longer climb on ledges, but can still climb on outer buildings
- Toxic Spit
- [FIX] Undetect Spots: no longer has open spots to avoid damage
- Damage: 30% DPS ⇒ 24% DPS (damage per second)
- Range: 6m ⇒ 4.5m
NEW
- Boosters
- Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s).
The following properties below are the only buffs that will apply once you are inside a BTZ match.
Night Hunter Booster properties:
- +0.5 seconds faster health regeneration delay recovery
- +10% movement speed (old: 20%)
- +10% more damage
- +35% damage reduction (old: 50%)
- 105 second duration
Speed booster properties:
- +15% movement speed
- 120 second duration
Resistance booster properties:
- +50% damage reduction
- 120 second duration
Night Vision Booster properties:
- +10% more damage
- Night vision filter stays
- 120-second duration
Stamina Booster properties:
- +35% health restored upon drinking
- +1 second faster health regeneration delay recovery
- +1 second faster health regeneration
- +2 seconds faster Grappling Hook energy recovery
- +0.2 seconds faster Tackle cooldown
- +10 seconds increased Camouflage duration
- 120 second duration
Event Booster properties (halloween potion, etc.):
- Cosmetic effects potions are kept in BtZ with no additional changes
- Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds
- Christmas items inherit buffs from singular boosters
- Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied
Survivor-Sense spit (rework)
- Name: Survivor-Sense spit ⇒ Concussive Spit
- Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period.
- Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit.
- Concussive Spit also interacts with environmental objects, blowing up the structure.
- Spitsmashing with Concussive spit will disable enemy Survivor-Sense, blocking the enemy from tracking you on the minimap.
Banlist
[NEW] Banlist: these items will not be usable when a Be The Zombie match is activated. The following banned items from BTZ are:
- All easter egg items
- All Shields
- Last Wish
- Inmate Rifle
- Your First Wrench
- Deadeye Crossbow/Bow
Dieselpunk DLC Content
- Chainsaw—Gut Render (bleeding effect, destroying enemies’ armor, high chance for critical damage)
- SMG—Greaser
- Saw blade—Flesh Ripper (medium bleeding effect)
- New Outfit—Punk’d Beret
- New buggy skin—Rugged Roadster (50% slower fuel usage)
Dying Light is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC.