Elden Ring adds ray tracing on Xbox Series X with new update

Elden Ring update 1.09 patch notes

New feature
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
  • PS5 / XSX: Game Options > Ray Tracing
  • PC: Graphics > Ray Tracing Quality
Please note that performance - such as frame rate and resolution - may be impacted while playing with Ray Tracing on.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
  • The Inescapable Frenzy incantation power and grab angle have been increased.
  • The Lifesteal Fist skill power, range and grab angle have been increased.
  • Decreased the power of two-handed jumping attacks.
  • Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
  • Decreased the power of the Founding Rain of Stars spell.
  • Decreased the spell enhancement effect of the Terra Magica spell.
  • Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
  • Decreased the effectiveness of the Determination and Royal Knight's Resolve skills.
  • Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
  • Decreased the effectiveness of the Claw Talisman.
  • Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
  • Decreased the attack power buff granted by the White Mask head armor.
  • Decreased the jumping attack damage buff granted by the Raptor's Black Feathers armor.
  • Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
  • Added an invincibility window when respawning in the colosseum.
  • Increased the scaling of the following attributes when infusing weapons with certain Ashes of War: Magic / Fire / Flame Art / Lightning / Sacred
  • Increased the attribute scaling of the following weapon types: Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
  • Increased the speed, range and recovery time of some attacks for the following weapon types: Great Hammer / Great Axe / Great Sword / Curved Greatsword
  • Flail weapons changes: Increased the speed of some attacks.
  • Reduced attack recovery time.
  • Increased poise when using two-handed attacks.
  • Increased running attacks speed and reduced attack recovery time for the following weapon types: Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
  • Increased the first attack speed for the following weapon types: Straight Sword / Curved Sword / Whip
  • Increased the speed of guard counters for the following weapon types: Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
  • Reduced the attack recovery time for Whip weapons.
  • Increased the damage of Claw weapons.
  • Added Holy damage and Faith scaling to the Great Club.
  • Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
  • Increased the effectiveness of the Twinblade Talisman.
  • Slightly reduced rolling travel distance for light equipment weights.
  • Decreased the hitbox size for some attacks of the following weapon types: Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
Ashes of War adjustments
  • Lifesteal Fist: Increased target grab range.
  • Surge of Faith: Increased projectile generation speed.
  • Flame Spit: Increased the guard speed and blocking amount of the skill. Adjusted the angle of the fireball.
  • Tongues of Fire: Increased the guard speed and blocking amount of the skill.
  • Great Oracular Bubble: Increased projectile generation speed and reduced the recovery time.
  • Viper Bite: Reduced the time before rolling is possible after using the skill.
  • Shriek of Milos: Increased close range poise damage.
  • Spearcall Ritual: Increased projectile generation speed.
  • Cursed-Blood Slash: Increased projectile generation speed and reduced the recovery time.
  • Gold Breaker: Reduced the recovery time.
  • I Command Thee, Kneel!: Increased attack generation speed.
  • Starcaller Cry: Increased the speed of follow-up attacks.
  • Spinning Wheel: Increased attack generation speed. Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
  • Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
  • Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
  • Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
  • Fixed a bug where the Roar Medallion Talisman effect didn’t increase the power of some incantations.
  • Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
  • Fixed a bug that caused the effects the Determination and Royal Knight's Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
  • Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight's Resolve active on a left-handed weapon.
  • Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
  • Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
  • Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
  • Fixed the camera positioning when respawning in the Colosseum.
  • Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
  • Improved stability in Colosseum matchmaking.
  • Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
  • Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
  • Improved online multiplayer stability.
  • Fixed a bug related to some enemies not rendering or behaving as expected.
  • Several performance improvements and other bug fixes.

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