Zones
- Residential: this is where people live, it comes in high and low density version. It is sensitive to (and should be kept away from) pollution and noise.
- Commercial: this is where people shop, it also comes in high and low density. High density produces a lot of noise and should be kept 4 cells away from residential.
- Industrial: people work here. It produces pollution and noise and should be kept 8 cells away from residential. It also produces a lot of traffic.
- Office: another place for people to work with high education. Great buffer zone as it doesn't produce pollution or noise but can tolerate it. Low traffic.
Your zones can level up, producing more money, and housing, employing more people. For zones to level up they need a high property value and your city needs to have space for all pupils in your educational system. Services include medical, police, fire, deathcare, education (elementary/high school/university), leisure, and radio (DLC). As you place each building you will see the coverage area it provides (it will show green roads on the map). You also need to have enough capacity for all three education levels.
Services
- Power: you'll use (in order of unlocking) turbines, advanced turbines, solar, then nuclear. These can be off in the boonies and you can run wires to your city.
- Water/Sewer: like electricity, these can be far from your city, and your pumps should be upstream of your water treatment plants, because you don't want people drinking that
- Garbage: you get dumps initially but these eventually fill up. Later you get incinerators which burn the trash to get rid of it permanently. These need to be relatively close to your city, so the trucks can get there quickly, but they produce pollution, so you don't want them too close to residential areas.
- Deathcare: you get cemeteries initially, and like dumps they fill up. Later you get crematoriums which don't fill up. These don't create pollution so they can be placed inside the city. (In fact they improve nearby property values.)
Traffic
Your main enemy will be traffic. Once you get past the beginning, money shouldn't really be an issue, but you can easily end up crippling your city by having poorly planned out highway access, which can bring everything grinding to a halt. The primary tactic this guide uses is simply spreading traffic out. There are lots of ways to get from one place to another. Highway ramps are every couple of blocks, so not too many cars are trying to use the same place.
You can also use mass transit. There are a lot of options, but the ones I use in the guide are buses, trams (which you need DLC for, but you can substitute more busses), and metro (subway). This will help keep people out of their cars and reduce the traffic load.
Misc
When placing items you can often change the camera angle up/down to move something by a small amount.
There are a few "gimme" achievements that we can get super easily. So start a new city on the diamond coast map and then pause it.
First hold down Y and select the "City Info" option. Then go to the chirper tab and hit Y to change his outfit. Pick the winter hat:
This will give you:
Now back out, hold down Y again, and go to "Info Views". Looking at all of these will give you:
Some of them have multiple sections: Outside Connections, Education, Road Maintenance, Health and Leisure. You do not need to visit each subsection for the achievement.
But some of the DLC seems to interfere with is, so if it doesn't unlock for you, try temporarily deleting all the DLC, then load the game back in and look through each available info panel again.
I'll cover some of the most important ones here that will be useful when building your city, but you don't need to know all of this just to get the achievements.
- Electricity: Shows coverage of your electric grid, power plants, current consumption/production
- Water: Shows your current water network, and consumption/production of fresh water and sewage
- Crime: Shows police coverage, jail usage, and crime rate
- Health: Shows medical coverage, health, and sick citizens
- Population: shows number of citizens, job information, and age breakdown as well as birth/death rates
- Noise Pollution: shows the noisy areas of city, you want to keep this away from residential
- Transport: shows your mass transit usage, you can drill down into details for individual routes, passengers, etc.
- Pollution: Shows ground and water pollution, again, keep it away from residential areas
- Land Value: Buildings need high land value to upgrade to higher levels.
- Traffic: Shows you where your roads have issues
- Garbage: Shows garbage coverage as well as status of dumps and incinerators
- Levels: this shows you how much of each zone type has upgraded and also displays building levels on the map.
- Fire Safety: shows fire coverage and risks of fire in each building
- Education: shows capacity and number of potential students for each education level as well as the overall percentage of your population at each education level.
- Leisure: shows current leisure level of each building.
- Road Maintenance: shows coverage of road maintenance service and which roads have their speed "boosted" due to being well maintained
Now create a small bit of road, inspect it, and rename it "Steve" for:
Repeat 99 more times (you can call it something shorter to save time) for:
Now, select a citizen with the inspector tool, then select "toggle traffic routes view" for:
3. Resources/City Overview1. Walkthrough overviewFind anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.This walkthrough is the property of TrueAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.