The approach here is to point you in the right direction rather than dictating every single move. Apart from the linear tutorial, I'll give you short term objectives related to following quests or crafting. I'll give more instructions in the first weeks such as telling you where to collect materials, how to perform specific actions or how to optimize game mechanics. This page will also refer to the "tips and tricks" section, in case you want extensive knowledge about the game content and mechanics. You can read it topic per topic instead of binge reading the whole thing. Let's begin!
Table of content:
DAY 1: Tutorial
After the opening cutscenes, you start in your home and are tasked to find Gerry. You can press to see your inventory, and then
/
to navigate in the menus. Feel free to check the "important NPC" section every now and then since it reminds you of every current quest. You can interact with a few elements in your home, but let's save that for later and head outside.
Go next to the tomb just North of your house and press to start digging. A talking skull, Gerry will appear and a dialogue opens. Pay close attention to the bell sound, I refer to that later on. He asks you to talk to the donkey just below. Before doing so, just go one screen East. You are in the Kitchen garden. There is an empty wooden structure and a desk with blueprints on it. Interact with it, and learn that you can ask the Innkeeper to claim this garden.
Now talk to the donkey who gives you a fresh corpse. Grab it with and enter the morgue. You can get additional information about corpses in the tips and tricks page, but for now, let's just continue with the tutorial. Once inside, Gerry will ask you to cut some flesh from it. Nothing gore I promise. He even gives you 2 blueprints and 1 ability for free. So put the corpse on the autopsy table next to Gerry and extract the flesh.
Grab the body, go outside and head left towards the graveyard. Before talking to Gerry, read the sign left of the church for a quest later. Now talk to him, he will give you a shovel. Use the blueprint desk and create a gravesite. Bury the corpse as asked, and you receive a burial certificate.
You get one every time you bury a corpse, and this is your best source of income early on. Immediately the Bishop comes in. Talk to him and he'll tell you that your graveyard is in a poor state. He gives you a blueprint to decorate tombs, and lets you know that he comes every Pride day (it's the day represented with a circle and dots around it). It means that tomorrow he won't be in the graveyard, you will need to wait 6 days if you want to meet him again.
He asks you to improve the graveyard quality up to 5 and then tells you that you can sell those certificates in the village tavern. Finally, you get a short tutorial about technologies. What are points, how to gain them and how to spend them. You unlock new blueprints: the stone and timber stockpiles.
There are a few short and easy quests before we call it quits with the tutorial. However, now there is a day/night cycle, and a week system. As mentioned previously, the Bishop will come every Bishop day. Every other day has an NPC associated, and I will remind you as soon as you meet all 6 of them. You will spend time traveling around, and every time you want to perform an action, your energy will deplete. At this stage of the game, the only way to replenish your energy is to sleep at home.
Anyway, let's start by opening the trunk and get the tools, but leave the repair kits in the trunk. Get close to those bushes and clear them with your shovel by pressing . Note that your tools loses durability when used. You can check that in your inventory. Now get close to damaged tombs and press
. You'll see that their decorations are damaged. You can repair them with the toolkits, and the good news is that trunks items count as if they were in your inventory when you are in the same workplace. So use repair kits on stone and wooden decorations. I left the graveyard with -8 quality.
Follow the path East until you reach the village. Enter the tavern and speak with Horadric the innkeeper. This will complete the quest about the certificates, and he gives you valuable information about the stamp. You can also mention the Kitchen garden and he will authorize you to use it, with a new blueprint. He mentions the Merchant, but we can't talk to him yet as it is not the correct day. He also asks you to deliver a letter to the blacksmith located South East of the tavern. Sell your certificate for 1 silver and 50 copper. One silver is worth 100 copper by the way.
Exit the tavern, go South and then East. Talk to Krezvold the blacksmith and deliver the letter. This will give you 10 happiness points with him. Happiness is earned when you complete quests and required to get favors from those NPC. For instance, now that you have 10 happiness with the blacksmith you can ask him about ore. Do it and you'll learn one of the most valuable blueprints early on: the furnace.
He also gives you a quick quest: sharpen your sword at the nearby grindstone and go up one screen to kill 2 slimes. You can wait for them to get close to each other to defeat both of them at once. This saves some energy, as each swing of sword cost you 2 energy. If you are out of it, just drink the energy potion the blacksmith gave you. Once you hand the green jellies to him, he gives you 5 iron parts and 2 cooking recipes. I also bought an iron ingot from him for 80 copper.
Now you can report to the innkeeper for your reward (a beer, for Gerry), and since we are there pay attention to the barrels in the top left. You can destroy them with your sword for useful parts. There are more in the village, such as in front of the trade office just south of the tavern.
Return home and on your way, Gerry will give you the ability to harvest berries, apples, and mushrooms. If you have energy left, there are berries in a few bushes South East of your home next to your garden. There are mushrooms pretty much everywhere. Those will restore energy when used in your inventory. Eat them as soon as you need juice!
Now that it's night time and you have no energy, let's rest at home. When you wake up, Yorrick gives you a quest: unbury a corpse and throw it in the river. Congrats, the tutorial part is now over. We still have plenty to learn, but now we are quite free about what to do.
You have now several options: you can meet the day related NPC for quests, explore on your own, gather resources, unlock technologies, build more craft stations, take care of the graveyard... You will unlock progressively all areas of the map, but for now, we have :
Home: you'll build there progressively a multitude of crafting stations and spend most of your time around here. Inside, you have a cooking table and a furnace. Downstairs, you can transform hops and grapes from the vineyard into beer and red wine. Just outside of your home, you'll have your classic wood, stone, clay, and iron-based craft stations. Below is your orchard where you can grow berry bushes and apple trees. Right from there is your kitchen garden where vegetables, wheat, and hemp can be grown.
Graveyard/church: Your main objective during the first half of the game is to progressively improve both graveyard and church quality. This will be interconnected with most other crafts, including advanced technologies and corpse management.
Morgue: The donkey delivers corpses right outside of the morgue, where you can prepare the bodies. Bodies decay slower inside the morgue, and even slower on a pallet, so if you don't have time to prepare a body make sure you at least put it on a pallet.
The village: You can reach the village by going South and the East from your house, passing through the wheat farm. You will find an inn, the trading post (useless for now), a blacksmith (your only way to get iron ingots at the moment) and some other merchants that you should ignore for now.
The lighthouse: Although you can already go there (South East from the Village), there is no point until you are ready to start with the Astrologer quests. I will let you know later in the walkthrough when it is a good time to pay him a visit.
And of course wild areas with loads of resources to gather.
If you decide to meet the day related NPC, here is the list, and their first quest:
The Bishop comes to the Church on the Pride day (icon: circle with dots around, brown color). He arrives with sunrise and stays a bit after sunset. After the tutorial, his first quest is to obtain 5 graveyard quality. It is one of the earliest quests you can accomplish. I recommend waiting for the 3rd Pride day before turning this quest as afterward the Donkey won't deliver corpses unless you pay him carrots.
Ms. Charm comes on Lust day at the Dead Horse tavern in the village (icon: woman symbol, red color). She is available when the sun is up. Her first quest is to gather 5 Faith.
The Merchant comes to the tradepost right under the village tavern every Gluttony day (icon: ?? on brown background). His first quest is to give him 12 carrots, 12 cabbage, and 12 beets. They can be purchased or harvested (I suggest to buy seeds from the farmer and grow them yourself). This can be done quite early.
Snake visits the underground next to the cellar, and then in front of the dungeon entrance during the night between Gluttony and Envy days (icon: a circle with horns on green background). He leaves at sunrise. His first quest is to give him 5 Faith. I recommend doing this quest before Ms. Charm's.
The Inquisitor comes on Wrath day (icon: male on dark brown background) at the Witch Hill (there is a blocked path leading North towards the Witch hill on your way between your house and the wheat farm). He arrives a bit after sunrise and stays a bit after sunset. The path opens on the first Wrath day, and stays open when you talk to him). His first quest is simply to come back the next week and can easily be done any week.
The Astrologer comes to the lighthouse during sunrise on Sloth day (icon: crescent moon on blue background). His first quest is to bring him a skull from any corpse. Make sure you have one before making the long trip to the lighthouse! This can be done early as well.
FIRST FEW WEEKS
The tutorial being over, we have the freedom to explore, build, collect, and start quests. There is actually no rush regarding the quests as their relative NPC comes every week until you complete the game. For now, it is more efficient to focus on gathering essential resources and build the first craft stations. Instead of directing every move, I will list a list of objectives you should strive, at your own pace.
Collect resources: chop wood (South West from home, close to the deposit), mine stone anywhere and ore (North of the home in the swamp). For ore, go preferably during the night so you can kill bats while you're there. Store everything in the trunk in front of your house. Wooden logs should be stored in the deposit for later transformation via craft. Collecting resource is also a great way to start building red and green tech points.
Expand your crafting options: when you start the game, you can't even harvest all basic resources. That will require technologies, but hopefully, they start cheap. Some of them are even free, unlocked through dialogue. Please note that you cannot get blue points yet, but it doesn't matter for now.
First week: Cut down intermediate trees for their logs, and store them in the deposit. Make sure to clean the troves to allow them to regrow. Picking up mushrooms and flowers is not only efficient energy wise, but also gives you green points. Start with "sawing", then "woodworking" and build related craft stations. When the first corpse arrives, get "softspares". You can wait for the second corpse for "hardspares". Craft some flitches, planks and a few billets. They will come in handy and each craft grants tech points.
Continue with "primitive forging" and "tools". Now you'll see that iron parts are required very often and you can't get iron ingots yet. You can purchase some at the blacksmith, which is the best way so far, but that will prove expensive. The second week will focus on crafting those ingots yourself.
Second week: I recommend (the order depends on your needs): "important parts", "firewood", and "mining" technologies. Gather 14 stone, and some iron ore thanks to the new tech. Build a furnace for 4 Flitches, 14 stone and 4 iron parts (craft them with purchased ingots if need be). You need fuel to get it going, and for now, firewood ("Firewood" technology) is your best bet. You can also use your remaining sticks meanwhile. Now that you are set up, launch as many ingots as you can in the furnace. Remember you can go left and right with the joystick to adjust the quantity of item crafted.
From now on you can acquire the most basic resources and craft a lot of crucial early game items. You are fully prepared for the graveyard improvements, and even to unlock most blocked paths on the map. You may struggle with time and energy, but this is not a race. Take more time if you want.
Corpse management: the Donkey will come about every other day, at sunset. He will deposit corpse outside of the morgue, where the decay is the fastest. Since you have no control over the delivery, this should become your priority as soon as you hear the bell. Make sure you are around the morgue and bring the corpse to the autopsy table (this reduce decay by half). If you don't have energy, go back to sleep. Then extract blood and fat. If there is a surgical error, you can take this as an opportunity to remove the other organs (you'll need 30 flesh for an achievement, 25 bones for quests and 1 of each organ for study purposes). 1 skull minimum would be nice for an upcoming quest. Then bury it for the certificate (but your graveyard quality will suffer), or throw it in the river. Corpse management can be painful early on since you don't have all the logistics to help you, therefore pay close attention every other day at sunset! Don't forget to eat plants and mushrooms if you lack energy.
You will naturally unlock this after burying your tenth corpse:
Morgue: repair the desk and build a pallet for more flexibility (upgrades the capacity to 2). This also allows you to "store" a trash corpse until you unlock the crematorium shortly after.
Improve graveyard to 5 quality: this is your main objective for now. You can start other quests, but you will rapidly be hit by a wall. You will need blue points for advanced technologies, which require Faith, and this is exactly what we will start obtaining every week after your graveyard hits 5 quality.
To reach that goal, during week 2 you can create 4 wooden kits (it costs 4 flitches, 1 plank, and 4 nails), repair the remaining wooden decorations and add more (a few fences and 2 wooden crosses). You can actually build the last decorations on Bishop day just before turning his quest. Although you could do that on the second Bishop day, I strongly recommend to do it the third as the donkey will then go on a strike, require oil and 5 carrots for each corpse.
Miscellaneous tasks: you can give the beer received from the Innkeeper to Gerry, unlocking more dialogue. Make one trip to the village while the sun is up. Sell certificates, buy iron ingots if you need some and keep 2 silvers to buy carrot seeds to the farmer on your way home. You can plant them in the Kitchen Garden, directly South East from home. Finally, clearing the path in your cellar not only allows you to meet Snake, but it is also a shortcut to the village. It is not mandatory, you can wait another week if you prefer.
NEXT BISHOP DAY
Gather 9 flitches, 10 nails, and 4 complex iron parts, all of your organs and bat wings. Go to the church and speak to the Bishop, turn in the 5 quality quest, and a dialogue will follow. You are tasked with performing a sermon, which is both easy and useful. Indeed, you receive Faith! It is used in early quests, in late game crafting and to study items. Go to the church underground (you can't connect it now to yours but it's not urgent). Clean the debris, put organ, wings, books, and faith in the trunk.
The study table is ready, but in addition to faith you need science. This is a special resource that doesn't take place in your inventory (such as tech points). You gain some by decomposing book related items on the study table. If you earned a bronze note from the previous quest, use it on the table. If not, you will need to craft paper. In this case, study the chaos solution or use the 5 blue points scroll and research paper writing. Build a church workbench for 9 flitches, 10 nails, and 4 complex iron parts and turn your bat wings into Pigskin paper, into clean paper. Decompose those on the study table (it's free) and use your 3 Faith to study organs such as blood, fat, intestines... Graveyard decorations work wonders too as they also yield blue points. I got a whopping 45 blue tech points from this operation, and we'll get more faith every Bishop day now!
You should research "cremation", "comfort of faith" and "inborn blacksmith".
NEXT FEW WEEKS
From now on, since you get Faith on a weekly basis, you can obtain blue points for new technologies and you can start 2 new quests. In addition to taking care of corpses, you want to be near the church during Bishop day as the Faith points become your most valuable resource. However, there is a drawback: the donkey will go on a strike! I hope you started harvesting carrots as I mentioned earlier. If not, this will become your priority. Again, let's see the list of short term objectives:
Restart the corpse delivery: The Donkey will go on a strike shortly after reopening the church. You will need to give him carrots, seed oil and to repair the crate next to him. He also grants you a magnificent gift: a huge poop right in the middle of the way. The irony is that walking into it gives more speed to your character for a while, or until you enter another area such as a building. I recommend to not clean this poop until you can craft speed potions. Anyway, the seed oil can be purchased from Dig. He's located East of the village, near the fork leading to the lighthouse and the beach (30 copper). You should harvest carrots yourself as it's much cheaper than buying the vegetable yourself. If you haven't purchased carrots seeds yet from the farmer, it's time now. He's south of the wheat farm/mill, on the way between your house and the village. Get 12 seeds, and use peat to improve crop yield. Peat comes from the compost heap, built with the "Garden beds" technology in the kitchen garden. Once built, throw some crop waste in there (from any previous harvest) and you'll get peat over time. The compost works like a furnace, over time.
Once you have the oil, you can repair the Donkey's cart, and once you harvest your first batch of carrots, put it in the crate just outside of the morgue. Now the corpse delivery starts again!
Give sermons: every Bishop day, make sure you are near the church to perform the sermon. This will give you some coins, but more importantly Faith points. You can use them liberally to study items that give blue points. Organs and graveyard decoration are excellent candidates.
Build church quality to 10: the easiest way to reach 10 is to build 6 benches and some candelabras.
Church bench: 8 planks + 8 nails, requires "comfort of faith"
Candelabra I: 6 simple iron parts. One is enough if you have 6 benches. Requires "light of faith"
10 Quality means that your first sermon will never fail. We will improve it further later in the game, but for now, 10 is enough.
Get a teleport stone: purchase one from the tavern keeper for 2 silver coins. You can use it to teleport to any key location, and the stone won't break. However, it has a 3 minutes cooldown so use it wisely. Buying more stones is pointless as the cooldown is shared between all stones.
Unlock the quarry: Bring the following items: 10 piquets, 2 planks, 8 simple iron parts, 16 flinches and 16 nails. Go North West from your house, where the 2 honey trees are. You can unlock the path now leading to the North, and then cross the river on your left. On the top left part of the map in a cabin near the quarry and other mineral sources. Build a trunk, a stone cutter, and a stone deposit. Please note that you can rest in the cabin, and now the quarry is available as a teleport location.
Start the muffin industry: The tavern keeper's wife, Mrs. Chain, sells some recipe. Sweet baking costs 2 silver and allows you to cook muffins. They are so delicious that your character regains 20 energy every time he eats one. This is your best source of energy until much later in the game, so gather the ingredients to cook them:
Dough: requires water (collect it from any well), and flour. This is why I suggested to plant and harvest wheat, but if you haven't started yet don't worry. Purchase wheat from the miller, 4-6 crops is enough. Cook dough at the table in your house.
Honey: there are 2 trees near the blocked path leading to the quarry North West of your home. You can see a beehive in both of them, so interact with the tree to collect honey. It costs energy and health too.
Fuel: nothing new, you should have plenty for your furnace anyway. Once you have everything you can bake muffins in the house oven.
Miscellaneous tasks: You can restore the swamp bridge for 1 plank 4 flitches 8 nails and the witch bridge for 10 nails 3 planks 6 flitches. Talk to the witch for alchemy related blueprints that will prove extremely useful soon. If you get lost in the swamp, you can take a look at this map. Repair both ends of the morgue chute: the corpses will land inside, where the decay is slightly slowed.
WHEN YOU ARE COMFORTABLE WITH THE GAME - STARTING QUESTS
Now let's summarize your progress. You can gather wood, iron, and ore. You are able to transform them for crafting purposes. You can harvest carrots and wheat. You can cook enough muffins so energy doesn't prevent you from performing as many actions as you wish before being exhausted. You have enough carrots to keep the Donkey happy so he keeps delivering fresh corpses every other day. You have the teleport stone ready, as it will save incredible amounts of time when you need to travel to far places. You have the quarry unlocked, and the underground between your cellar and the village is cleared of all blockage. Your church quality is at 10 so you can perform your first sermon at a 100% success rate.Remember to cut some flesh from corpses whenever you see fit (usually I did that when there was a surgical error and the corpse quality was trash) for an achievement, and to store a skull for an upcoming quest. You can start harvesting bones as soon as you have the "gentle butcher" technology under the anatomy tech tree. Store them until you have 25 for a future quest. If you don't feel confident about one of the game mechanics, you can read the corresponding topic in the tips and tricks page. Now that all of this is covered, we can safely proceed to meet some day related NPCs and start their quest.
*On Bishop day, after performing your sermon, talk to the Bishop. He wants you to craft 20 ceramic bowls.
1 clay + 1 water = 3 ceramic bowls. You can gather water from the well near your house. Clay is obtained in clay pits and one is directly South from the graveyard.
*Ignore Mrs. Charm for now as she asks for 15 Faith and you may want to spend them instead on researching items for blue tech points. You will need to craft clean paper, to turn it into science, and 10 more for upcoming quests.
5 bat wings -> 2 pigskin papers OR 1 skin (from a corpse) -> 4 pigskin papers, at the church bench
1 pigskin paper -> 4 clean papers, also at the church bench
*We will also ignore the merchant quest until we get a lot of money (53 silvers to spare to be exact).
*On the night between Merchant and Snake day, go to the underground. Talk to Snake and give him 5 Faith. This will start a series of quests whose purpose is to open the dungeon. There is no rush, but I recommend this over Mrs. Charm questline at this point in the storyline.
*On the Inquisitor day, visit him on the witch hill. That's actually all you need to do for his first quest: talk to him.
*On Astrologer's day, take the skull you saved previously and talk to the poet in the tavern. Then go to the lighthouse. It's located completely South East on the map. Basically, go East from the village, and then keep going South East. Make sure you have a teleport stone at the ready before making the trip there. You can purchase it at the tavern in the village for 2 silvers. Once there, talk to the Astrologer and give him the skull. This concludes his first quest. Don't forget to use your teleport stone to save time. It doesn't destroy itself on use, it simply has a 3 minutes cooldown.
I have repeated several times when and where NPCs show up so from now on I'll simply write "talk to NPC" and I consider that you will know how to do that. If you have a doubt there is a reminder at the top of this page and the next one as well. Also please note that they show up every week so don't fret if you missed an opportunity, simply go back the following week. Since there won't be doable quests every day, take "days off" as an opportunity to gather more resources, tech points, science, improve the graveyard, harvest wheat, and carrots, and unlock all paths outside and underground.
*Now the Bishop asks you to raise the graveyard quality to 30. This can't be rushed as in any case you are limited by the quality of your corpses. You don't need to optimize anything so you can keep burying mediocre corpses with 3+ white skulls and you'll be fine. You just need to build cheap stone decorations to reach that quality per tomb. This may take a while, so from now on consider that graveyard quality is a background task until the end of the game. You should have this achievement on the way to 30 quality:
*Snake wants a key to open the dungeon. You need to ask the Astrologer for that, both quests are interconnected.
*The Inquisitor wants 20 firewood and 10 flyers. Firewood can be crafted from wood billets at the chopping spot. For the flyers, the list of recipes is the following:
1 clean paper + 1 pen&ink = 5 flyers
5 bat wings -> 2 pigskin paper and 1 pigskin paper = 4 clean papers (church workbench)
3 feathers + 1 ink = 1 pen&ink (Both ingredients can be purchased from the astrologer)
Alternatively, you can craft the ink with 1 black paint + 1 conical flask + 1 water. Black paint has several recipes but the easiest is 1 graphite powder + 1 water
5 coal + 10 fuel = 1 graphite (furnace) and 1 graphite -> 2 graphite powder (alchemy mill)
You will need 40 extra flyers for a Merchant quest much later, but it can wait so it is up to you when you want to craft them.
*Talk to the Astrologer. He will give you the key that Snake wanted. In addition, he asks you to retrieve the keeper's journal.
*Talk to Snake. Pay attention to the room with the fire trap that you walk into during the cutscene. After the cutscene ends, return to that room and grab the Keepers journal. Talk to snake again: now you can enter the dungeon. It is up to you when to start it, I'll just give some recommendations: get at least the first sword and armor and some muffins. Make sure you have plenty of room in your inventory so store away what you don't need. Kill every monster you come across, break barrels and gather every resource you can. Don't continue if you are exhausted or about to be as it is very energy inefficient. Consider researching steel sword and armor past dungeon level 3.
*Talk to the Astrologer. He wants you to clean the journal with acid purchased from Clotho in the swamp or crafted at the alchemy workbench II. At this point in the story, it is far easier to just purchase the acid from Clotho honestly. It costs 5 silver but it's not worth researching the alchemy bench II at the moment.
*Talk to Snake to get the restoration tools.
*Return once more to the Astrologer to bring him restoration tools.
Preparing for the following quests: I recommend you to start working on your merchant reputation with the miller to tier 2. It means buying or selling from him enough to fill the bar, and that will unlock the ability to purchase hop seeds. For now, you can keep going with the initial sermon. If you want to get a better one, you can go with the combo prayer but don't go higher than silver quality. The higher the quality of the sermon, the higher the quality of your church is required to have a 100% chance of success. We will upgrade the church soon enough don't worry. You can try a gold sermon at your own risk: gathering gold stories outside of completing quests can be difficult and subject to some RNG. Also, from now on you shouldn't need to buy anything expensive. Try to get your economy going and save as many silver coins as possible. An early Merchant quest requires 53 silver coins, and completing it will be incredibly useful.
Faith and blue point usage: now that you get some faith every week, you should have enough to research technologies when it is required for quests. You can never have too many blue tech points (it is actually needed for an achievement) so keep researching and studying graveyard decorations. You can also go for Iron casting and glass blowing techs (in the smithing tech tree). This will allow you to mass produce conical and advanced conical flasks for 1 blue tech point each at the furnace. This will nicely complement your blue tech points income from study!
MID GAME - ADVANCED QUESTS
Now you have the dungeon unlocked, all areas outside unlocked, the underground is fully interconnected, and you shouldn't have issues managing corpses anymore. Not having started initial quests from Mrs. Charm and the Merchant may seem strange but we will work on that soon. The idea now is to get your vineyard and vegetable crate industry taking off a great start. Also, you will need 25 bones for an upcoming Snake quest. Save the ones you have and extract bones from all corpses until you have 25. Last note: I will list quests directly per NPC rather than pointing one per day as there will be even more discrepancies between your playthrough and mine. I'd say that this section of the game is all about unlocking red wine (silver and gold qualities), vegetable crates and the alchemy bench II.
*You may have extracted 30 flesh from corpses by now. There is no rush regarding this since it is only for an achievement and won't help much apart from cooking. So save all gathered meat and when you reach 30 you can take them home and slice them at the cooking table. When you slice the 30th, you will obtain:
*You most likely have 1000 red and green tech points by now. If not you neglected to harvest enough basic resources. Stone, marble, coal, wood, iron, clay are always useful and a great source of tech points
BISHOP QUESTS
*Upgrade the church quality to 20. The easiest way to set up this is to have 6 benches, 2 confessionals, and as many candelabras II as required. All relevant technologies are in the theology tech tree. You can alternatively buy candles on Bishop day and use them in candelabras. They last only 1 day, so do that if you are close to 20 and want to wrap up this quest on Bishop day. Building 2 confessionals is also useful to collect stories. If you are lucky to get gold quality ones, store them preciously for now.
*Give the Bishop 4 bronze star quality fillet. Don't bring silver of gold quality, only bronze. You could fish and then cook bronze fishes, but the easiest way is to purchase them from the lighthouse keeper.
MRS CHARM QUESTS
*Talk to Mrs charm in the tavern. She wants 5 Faith points, which shouldn't be an issue by now. Remember to save 10 more for her next quest.
*Mrs. Charm now wants 10 Faith points. This is why we didn't start this earlier: it would hurt your blue tech points income to do that too early, and on top of that there is no benefit from this questline until much later.
*She gives you fake coins and asks you to deliver them to Snake. Once done, reply whatever you fancy to Snake.
*Mrs. Charm asks you about a necklace she lost. She wants information from Snake so pay him a visit when you have at least 30 happiness with him (basically when you have given him the bloody nails and the bucket of blood, see Snake questline below).
MERCHANT QUESTS
*Talk to the Merchant just South of the tavern. He wants 12 carrots, 12 cabbage, and 12 beets. You should have plenty of carrots laying around for the donkey, so you need to either buy or harvest the other vegetables. The next Merchant quest requires 53 silver coins, so if you are still far from there work on your economy and take your time harvesting those vegetables. If you have the money, make this questline your priority.
*Purchase a trade license from the mailbox by the church. You need to be a rightful citizen (3 silver) and then pay 50 (yes, 50) silver coins. Now return to the Merchant, and you will be able to craft vegetable crates for him. This is incredibly useful as from now and until end game your best source of income! You can read about that in the tip and trick section, but I'll explain again here: you want to harvest gold quality onions, lentils or pumpkins. Loads of them. Ideally, you want 110 gold quality of the same vegetable of your choice. It doesn't really matter, you need gold onions for some future cooking recipes and at least 1 gold pumpkin for an achievement. Anyway, purchase seeds from the farmer, keep producing quality fertilizer II as recommended after the previous Inquisitor quest. Harvest vegetables until you have gold quality. Craft crates in the bench just above your garden, and carry/push them (that's the annoying part) into the trading post just above the Merchant. You can collect your reward after the Merchant day: 11 silver coins per gold crate. This is juicy and we need more money for later!
SNAKE QUESTS
*Snake wants 5 bloody nails and a bucket of blood. Nails comes from Iron maidens enemies (dungeon levels 3 and above). The bucket can be crafted at the church workbench but it is easier to obtain it in a chest in dungeon level 5. There is no need to go further than dungeon level 5 for now.
Once you return the ingredients to him you unlock:
*Now that you have 30 happiness with Snake, he can tell you about Mrs. Charm necklace. He redirects you to Koukol, an NPC waiting at night near Mountain Fort. It is located North East from the village, right above the Gypsy campfire. Speak with the guard at the entrance of Fort Mountain, then go one screen left to find Koukol. Talk to him, and then return to Mrs. Charm to complete the quest.
*Snake wants the Necronomicon from the Astrologer. The latter tells you that he gave it to the Lighthouse keeper. He'll give it to you for 5 maggots, that you can obtain alongside with peat when you process crop waste in the compost heap. Once you have the Necronomicon, return to snake to complete the quest. Keep storing skulls in anticipation for his next quest.
INQUISITOR QUESTS
*The inquisitor wants 10 silver quality red wine (gold quality will not count). You can either purchase some at the village inn or grow them yourself in your newly acquired vineyard. I recommend the latter option as red wine is the best option for life and energy until the end game. You will need at least fertilizers I to get silver quality seeds, but it is worth the investment. Once researched, use quality fertilizers on your vineyard, then plant grape seeds. It's much longer to grow than vegetable so be patient. Harvest the fruits, and transform them in your cellar (vine press and winemaking barrel required). This vineyard adds another layer to craft, but it is absolutely worth it. Research quality fertilizer II as soon as you are finished with this quest, and produce gold quality red wine for yourself. This will replace advantageously muffins. Keep harvesting honey though as you need more even in the end game.
ASTROLOGERS QUESTS
*The astrologer wants information about his daughter from the Gipsy baron (North West from the lighthouse, near the entrance of Mountain fort). The baron will tell you everything if you release one of his friends captured by the Inquisition. You need 60 happiness with the inquisitor to unlock that option with him, so we need to progress in his questline before we can continue with the Astrologer
Misc tasks: If you haven't started mass producing conical and advanced conical flasks, do it now. The blue tech points income is not only useful in-game, but it will help tremendously towards an end game achievement (collecting 3000 blue tech points in total). Make some trips to the quarry for marble, coal, and stone. Those are heavily used in end game so you can stockpile loads of them. After fertilizers are researched, start making your way towards Alchemy workbench II technology wise. You will need Advanced alchemy (anatomy and alchemy), Iron castings (you need that anyway for flasks), Glass blower II (smithing), and Assembly stand (building). This will allow you to produce speed potions: once you craft one, you'll never go back to regular speed!
GOING TO END GAME
We still have many quests to do, including easy ones. However, once you have red wine, vegetable crates and speed potions you are ready to tackle pretty much anything. Basically, from now one I will mostly teach you the speed potion recipe, some other useful recipes, and tips for the dungeon, and point you towards completing the remaining quests. You will see a drastic change compared to the beginning of the game: it feels more like melting through content until you need to buy the aristocrat papers. They cost 12 gold coins (yup, that's 1200 silvers) and as soon as you are able to deliver those vegetable crates, this should be your long term goal. The rest will happen while you farm the money.
Unless you are tight on blue tech points, I recommend now to research those technologies required to craft speed potions:
Alchemy storage -> advanced alchemy (to build the alchemy workbench II)
Advanced smelting -> Iron castings (for the furnace III and the steel parts)
Glass -> Glass blower -> Glass blower II (for the advanced conical flasks)
Woodworking -> Assembly stand (for jointings)
Now build a mill, a hand mixer and the alchemy workbench II in your alchemy lab below the church.
Mill: 2 polished bricks of stone, 6 wooden planks, 4 simple iron parts
Hand mixer: 6 wooden planks, 4 simple iron parts, 8 nails
Workbench II: 6 jointings, 2 steel parts, 3 advanced conical flasks
Once you have all of this, you need to gather some honey, bat wings or moths, and blood.
1 honey -> 3 acceleration powder (mill)
1 moth -> 2 chaos solution OR 1 bat wing -> 1 chaos solution
1 blood + 1 acceleration powder + 1 chaos solution -> 1 speed potion
There we go. The ultimate potion for quality of life. There is a before and an after speed potions, trust me!
BISHOP QUESTS
*Purchase a building permit from the mailbox next to the church for 20 silver. You need 3 extra silver for gaining the right to perform sermons again by purchasing rightful citizenship from the same mailbox. If you have between 20 and 23 silver I suggest you wait an extra week, sell stuff or perform sermon before turning this quest (as you'll gain more than 3 silver by next week hopefully). Once the church is upgraded for the second time, you'll earn automatically:
You now have the possibility to build a wooden fence, and then a stone fence around the graveyard. They add to the overall quality as well as unlocking a new achievement. You will need 10 nails, 10 wooden planks, 6 pieces of stone for the wooden fence. Then 24 polished bricks of stone, 2 carved pieces of stone and 12 complex iron parts for the stone fence and the achievement.
*Upgrade the church to 50. This requires either a lot of high-quality candles, better decorations or a mix of both. I chose the latter option, having 40 base quality and adding a few candles. Indeed, I chose to run the gold quality Faith sermon (my favorite by far) which requires 50 quality itself. 40 quality gave me an 80% chance of success, which was enough in my books. I built 6 soft church benches (get silk from the merchant), 2 confessionals and 6 candelabras II. Confessional II is a nice and cheap upgrade as well.
*Upgrade graveyard quality to 200. It's really not complicated and you shouldn't try to hurry this quest. You could do that only in the eastern part of the graveyard but it is easier to unlock the western part of it. Simply read the sign left of the church, and talk to the Inquisitor. You'll need 20 happiness points with him and he will give/sell you the papers required to use the entire graveyard. You can reach around 1250 quality in total in the graveyard, and this is the last quest related to graveyard quality. As you can see, there is no need to optimize anything.
Please note that when your graveyard is in the 150-200 quality range, Yorrick (the ghost from the tutorial) will enter rage mode and wreck some of your decorations once during night time. They are chosen randomly and can obviously be repaired with the appropriate toolkits. I personally lost about 20 quality but it could have been much worse. Don't panic and prepare a few stone kits (1 piece of stone + 2 simple iron parts + 1 clay = 4 stone kits). You can also simply avoid going to the graveyard at night until you reach 200 quality.
*You also get a quest for building marble statues while reaching 200 quality. Indeed, the Bishop asks you to build 3 gold quality carved pieces of marble. First, craft 3 gold quality steel chisels. They require wooden sticks, steel parts, and lenses at the carpenter's workbench II. Each statue also requires 1 polished brick of marble and 5 faith points. Once you have all 3, return to the Bishop for another achievement:
You will need aristocrat papers to continue his questline, and as they cost 12 gold you will need to come back later when you are filthy rich.
MRS CHARM QUESTS
*Get Mr's Chain perfume (she is the red-haired woman, also in the tavern). Mrs. Chain asks you to give Clotho a basket of food, and bring back 12 frogs. You can purchase them from Clotho or you can fish them in the swamp and near the Village. Once both tasks are done, Mrs. Chain accepts to give you the perfume, so return it to Mrs. Charm.
*She wants 1 story (gold quality). There used to be a glitch when you gave her the story without trying to get it from Vagner (the poet) first. Just in case, make sure you complete his first 2 quests now. Talk to him, then give him 10 clean papers and 1 ink, and then trade a silver quality red wine for a silver quality story. Once done you are sure that the glitch won't happen to you, although I'm pretty sure it has been patched since then.
Now, you can earn some gold stories just for completing main quests (journalist perk), studying items (curious mind perk), and from the confessional if you chose to build one in the church. If you need to craft one, you need 10 Faith, 1 pen&ink and 1 clean paper. You'll need both writing perks and the prayer for imagination to reach gold quality.
*Her next quest involves talking to the farmer and then to the miller to receive incomplete instructions (to restore the mill). To get the paper with calculations, talk to the Astrologer when you have 60 happiness with him. Once obtained, gather 5 complex iron parts and 6 wooden planks and return to the mill to fix it. Speak to the farmer again.
MERCHANT QUESTS
*Give him 1 hiccup grass. It grows in the swamp, west of the church. You either need to repair the bridge West from the church or the path down from the quarry (but this is longer and unadvised).
*Get spices. Speak to the witch in the swamp (still West of the church), and she reveals the alchemy recipe: 1 salt + 1 health solution. Loot salt on a cremated corpse (you need the crematorium technology and burn a corpse South from the church). The health solution comes from carrots, cabbage or hiccup grass in the hand mixer (built underneath the church). Now mix both ingredients in the alchemy workbench (still built underneath the church), and bring back the spices to the merchant.
*Make 5 gold quality dinner. The cheapest / easiest way to craft 1 gold quality dinner is: 1 gold onion rings + 1 silver or gold burger + 1 gold cake. This requires you to get gold quality onions. Please note that you need 5 gold burgers anyway for another mandatory quest, so you'll need gold onions anyway. You want to research fertilizers I and II and craft a lot of quality fertilizers II. Use them and plant onion seeds. You will soon be overflown with gold quality onion and seeds. This is actually helpful for this quest, the inquisitor quest AND for crafting those gold quality vegetable crates for insane profit. Burger meat comes from corpses (yeah...) that you need for another achievement as well. Cake recipe comes from Dig( east from the village) when you give him 5 honey. Honey is gathered from beehives just North West from your house. There is also a berry bush just East from your vegetable garden for the cake itself.
*Reach max fame in the trade office and sell 7 crates. This will come naturally as you want to sell 5 gold crates per week for maximum profit. You need 10 flyers to increase fame by 1 point. Recipes are as follow:
1 clean paper + 1 pen&ink = 5 flyers
5 bat wings -> 2 pigskin paper and 1 pigskin paper = 4 clean papers (church workbench)
3 feathers + 1 ink = 1 pen&ink (Both ingredients can be purchased from the astrologer)
Alternatively, you can craft the ink with 1 black paint + 1 conical flask + 1 water. Black paint has several recipes but the easiest is 1 graphite powder + 1 water
5 coal + 10 fuel = 1 graphite (furnace) and 1 graphite -> 2 graphite powder (alchemy mill)
*Get Mrs charm to promote your business. You need 40 happiness with her and give her 1 jewelry. The recipe is 1 gold jewelry detail + 1 faceted diamond + 2 Faith. The best is to mine diamond in the dungeon (level 8 and higher). The gold jewelry details require 1 gold ingot, 1 steel parts, and 2 Faith. Get gold nuggets from the dungeon (level 6 and higher) and transform them in the furnace II into gold ingots. Steel part requires 1 steel ingot and 2 ceramic bows, also at the furnace II. All of those recipes are unlocked through their corresponding technologies.
SNAKE QUESTS
*Decorate the dark church until you reach 20 quality. This is actually the maximum and you'll need to craft a decoration for every spot available. This requires a hefty number of bones, skulls, and blood, taken from corpses. You want 2 blood fountains and fill them with 10 blood each. Build 2 of each: crucified skeleton, crucified skeleton on the wall, skulls in the wall, skulls in a column. This requires a grand total of 24 skulls, 20 blood, 8 wooden beams, 2 silver pumpkins, 10 polished bricks of stone and 2 stone repair kits.
*Give Snake a damask sword with a gem. You can craft it for 1 steel sword, 1 faceted diamond, and 3 gold jewelry details, or purchase it from Koukol near the fort (North East from the village). He appears at night and sells the sword for 1 gold 50 silver. If you already mined some gold and diamonds in the dungeon it is more efficient to craft the sword yourself. After the cutscene, talk to Snake once more.
*Bring a wooden plank and follow Snake. Don't forget to mine the boulder and loot the medallion.
*Bring the golden apple. It lies in dungeon level 15, or you can buy it from Clotho for 10 gold coins. Get it from the dungeon as you need to complete it for another achievement anyway. You want the following potions and gear to breeze through the dungeon:
speed potion: this is a no brainer. As soon as you have access to the alchemy workbench II underneath the church, craft as many as you can. They help tremendously in the dungeon as it involves a lot of walking and some backtracking.
1 acceleration power + 1 chaos solution + 1 blood.
rage potion: it lasts 5 minutes and increases your damage. Have some ready in a cellar trunk and drink it before entering the dungeon.
1 chaos powder + 1 death solution + 1 toxic extract. Also crafted at the alchemy workbench II.
berserk potion: you deal a lot more damage but you lose some life over time. The health loss is not that bad and with red wine, you won't even care. Rage + berserk + speed + decent sword means you'll melt through anything in the dungeon. You won't even break a sweat in the last levels.
1 toxic powder + 1 death solution + 1 death extract. Also crafted at the alchemy workbench II.
protection potion: you take less damage from attacks. This is not mandatory, so craft it if you feel squishy.
1 order powder + 1 slowing solution + 1 slowing extract. Also crafted at the alchemy workbench II.
You can craft the last sword if you want, but it is costly and absolutely not necessary if you stick with speed + rage + berserker. A steel sword is perfectly adequate.
Steel Sword: 2 wooden stick, 2 steel ingots, 2 steel parts
Steel Armor: 2 wooden sticks, 5 complex iron parts
Depending on your drops in the dungeon, you may drink quite a lot of health potions for the following achievement. Don't worry if you don't hit 50 yet, we will craft more later on.
If you haven't died often enough already, you can simply let monsters kill you at night outside, or return to the dungeon later.
*Bring a dark heart from a corpse. You need to progress in the Inquisitor questline far enough to be able to harvest dark organs (6th quest).
Before turning in this last quest, ensure that you have finished all the other quests involving Snake: get the restoration tools for the astrologer (40 happiness), learn about Mrs. Charm necklace (30 happiness), and at 60 happiness he also tells you where are the parts for the laser. After to hand over the dark heart there is a cutscene ending this questline, and Snake will NOT show up again. Ever. You've been warned.
This is the last quest for both Snake and the Inquisitor's questlines. Upon completion, you unlock:
INQUISITOR QUESTS
*Build the tent and bring 5 gold quality burgers and 10 gold quality mugs of beer. Those burgers require you to cook 4 baked meat, 2 bread, and 1 gold onion.
1 flesh (from corpses) -> 1 raw sliced meat -> 2 baked meat
2 flour (purchase or harvest yourself) + 3 water -> 4 dough, 2 dough -> 2 bread
Gold onions need to be grown, but as you'll need them for another quest AND for crates. It's crucial to massively harvest them, so research fertilizers II and use quality fertilizer II in your garden and grow onions. For the beer, the recipe is 50 water, 3 gold quality hops, and 15 Wheat. Hops and hops seeds can be purchased from the miller but only if you have unlocked the second level with him. You should buy or purchase wheat with him until then to increase his level. The tent requires 5 hemp rope (purchased from Dig east of the village), 15 wooden planks (carpenter's workbench or circular saw) and 20 nails (any anvil).
Once the tent is built and stocked with food and beer, talk to the inquisitor. You'll need to assist to a few additional burnings, so come back every following week.
*Once you have 60 happiness ask the Inquisitor to release the Gypsy baron friend as part of the Astrologer questline.
*Talk with the inquisitor to progress in the questline (requires 75 happiness with him). Another quick quest, providing that you have done the previous ones.
*Talk with the inquisitor next week. There is a missable achievement during this dialogue (make sure you give the 1st answer "I could bring you a talking skull. His name is Gerry,").
Then you unlock the ability to gather dark organs from corpses. Now when you get corpses pay attention to those dark organs and collect 1 of each (brain, heart, and intestine). Study them for a crazy amount of blue points and then hand them over to the inquisitor. You want a second dark heart for a quest for Snake.
ASTROLOGERS QUESTS
You cannot continue this questline until you have 60 happiness with the Inquisitor. Meanwhile, save all of your gold quality stories for now apart from making one gold sermon if you wish. You can prepare the technologies for writing gold quality books in the meantime.
*He wants information about his daughter from the Gipsy baron (North West from the lighthouse, near the entrance of Mountain fort). The baron will tell you everything if you release one of his friends captured by the Inquisition. You need 60 happiness with the inquisitor to unlock that option with him (you reach that during the burger and beer quest). Once released, return to the gypsy baron, then to the astrologer.
*Now he wants you to talk to Mrs. Charm, and then return to him.
*Now he can help with Mrs charm quest by giving you the paper with calculations.
*You need the astrologer as part of Mrs. Charm quest n°11. His plan requires first a Book (silver quality) crafted at the desk (requires a silver softcover or hardcover and a silver chapter). Next week return to the Astrologer with a gold quality book. It requires gold quality ingredients obviously, and preferably writing perks.
This covers all the quests you can do before obtaining the aristocrat papers. From now on, you should focus on earning more money through sermons and merchant crates. You will most likely have some spare time, that you can use for misc achievements.
MISC ACHIEVEMENTS
First off, there are 3 achievements for gathering 3000 points of each color. You will probably miss blue tech points because you only get them from studying and crafting specific items. The full list is available in the previous page, but I'll list it here again:
Organs
- 10 for bones
- 20 for blood, fat, flesh, skin and skull
- 50 for brain, heart, and intestine
- 100 for dark heart (requires to progress in the Inquisitor questline)
- 150 for dark intestine and dark brain (requires to progress in the Inquisitor questline)
Tomb decorations
- 10 for wooden marker
- 20 for gravestone, stone grave fence, wooden cross, and wooden grave fence
- 30 for gravestone 2, stone cross, stone cross 2, stone grave fence 2, stone plinth
- 50 stone sculpture and sculpture 2
- 80 marble cross and marble grave fence
- 90 marble cross 2 and marble grave fence 2
- 150 marble plinth, marble sculpture and marble sculpture 2
Powder, Solutions, and Extracts:
- Most of them give 5 blue points. If you have extra Faith you can study them, but don't bother too much
Crafting
- Glass doesn't give blue points, it may be due to an update
Hemp Rope from Hemp = 1 point
Conical Flask from Glass = 1 point
Advanced Conical Flask from CF = 1 point
Story from Pen&Ink+Paper+Faith = 1 point
Notes from Stories = 1 point (need 3 for a Chapter)
Chapter from 3 Notes = 5 points
Book from Soft/Hardcover+Chapter = 15 points
A Piece of Marble (Marble block+Wooden Wedge) = 1 point
A Polished Brick of Marble = 1 point
A Carved Piece of Marble = 2 points
Marble Sculpture = 10 points
Marble Sculpture 2 = 10 points
Marble Plinth = 10 points
Porcelain Funeral Urn = 2 points
A Polished Brick of Stone = 1 points
Stone Plinth = 3 points
Stone Sculpture = 5 points
Stone Sculpture 2 = 5 points
Embalming Injections = 3 points
Gold Jewelry Details = 1 point
Jewelry = 1 point
Steel Parts = 1 point
Steel Chisel (any rank) = 1 point
Lens = 2 points
Purchase a fish nugget from the innkeeper and eat it for a tasty achievement:
ALCHEMY
You need to craft 20 different potions or alchemy related items. There is no need to purchase any recipe, you simply need to craft the alchemy workbench II (you should have it already for speed potions anyway), and to gather enough materials. It's easier if you have the other workstations under the church to craft those materials yourself. Powders are made with the alchemy mill, solutions with the hand mixer and extracts with the distillation cube.
Acid: toxic powder, chaos solution, toxic extract
Alkali: life powder, death solution, blood
Aromatizer: acceleration powder, alcohol, life extract
Balsamic solution: chaos powder, water, death extract
Berserk potion: toxic powder, death solution, death extract
Black paint: graphite powder + water OR ash + oil OR death powder + water
Dark elixir: death powder, blood
Digestion potion: health powder, toxic solution, acceleration extract
Energy elixir: acceleration powder + slowing solution OR slowing powder + acceleration solution
Energy potion: acceleration powder, acceleration solution
Flavor enhancer: ash, toxic solution, life extract
Freshener: oil, order solution
Glue: health powder, life solution, chaos extract
Golden elixir: gold powder + toxic solution + chaos extract OR gold powder + order solution + health extract
Growth enhancer: ash, life solution
Heal potion: life powder + health solution OR health powder + chaos solution
Craft enough of these heal potions and drink 50 of them. You should have already quite a lot from the dungeon. You can use a berserk potion or take damage from a monster repeatedly in order to binge drinking health potions. Once you've drank the 50th, you will unlock:
Preservative: slowing powder + life solution + slowing extract OR life powder + slowing solution + slowing extract
Protection potion: order powder, slowing solution, slowing extract
Rage potion: chaos powder, death solution, toxic extract
Restoring potion: order powder, health solution, health extract
Silver elixir: silver powder + order solution + life extract OR silver powder + chaos solution + order extract
Speed potion: acceleration powder, chaos solution, blood
Tanning agent: slowing powder, death solution, order extract
White paint: white powder + oil OR electric powder + water OR alcohol + slowing solution
FISHING
You can start fishing now, as you have access to the whole map and enough money to purchase what you need. Fishing is rather useless, that's why I left it for now. Gather 6 moths and go to the lighthouse. The lighthouse keeper will give you a simple rod in exchange for those insects. Purchase the other rods from him as well, and a few lures of each type. Now, you want to visit each fishing location and fish one of each variety of fish. The 5 fishing locations are:
*the village pond in the northeastern part of the village.
CLOSE: Gudgeon / frog
MIDDLE: Tilapia / Gudgeon
FAR: Silver crucian / Perch / Gudgeon
*the sea just north of the lighthouse.
CLOSE: Anchovy / Eel / Sardine
MIDDLE: Anchovy / Tuna / Salmon
FAR: Anchovy / Tuna / Goldfish
*the waterfall just north after crossing the stone bridge west of the graveyard.
CLOSE: Gudgeon / Bream / Carp
MIDDLE: Gudgeon / Sturgeon / Carp
FAR: Perch / Salmon / Carp
*the swamp in... well... the swamp. It's west of the graveyard, the spot is southwest of the witch's hut.
CLOSE: Eel / Frog
MIDDLE: Eel / Tilapia
*The river, just above the bridge leading to the quarry.
CLOSE: Gold Crucian / Pike / Bream
MIDDLE: Gold crucian / Sturgeon / Pike
I recommend starting with the swamp and the village as they have the easiest fishes to catch. Make sure you use the appropriate rod and lure for each fish. You can see the actual % to catch a specific fish in each subdivision (close, middle and far away from your position), so try different combinations or read the following tables:
Low tier fishes | |||||||||
| Fish | Bait | Rod | Location | ||||||
| Frog | moth | butterfly | simple | good | village / swamp | ||||
| Gudgeon | any | simple | good | excellent | village / waterfall | ||||
| Anchovy | any | simple | good | sea | |||||
| Tilapia | moth | maggot | butterfly | any | simple | good | village / swamp | ||
| Perch | Anchovy | Gudgeon | moth | maggot | butterfly | simple | good | excellent | village/waterfall (both daytime) |
| Eel | maggot | any | simple | good | excellent | sea (daytime) / swamp | |||
Mid-tier fishes | ||||||||||
| Fish | Bait | Rod | Location | |||||||
| Bream | steel lure | maggot | any | simple | good | excellent | waterfall/river | |||
| Tuna | gem lure | steel lure | Anchovy | Gudgeon | any | good | excellent | sea (daytime) | ||
| Sardine | gem lure | steel lure | Anchovy | Gudgeon | maggot | any | good | excellent | sea | |
| Pike | gem lure | steel lure | Anchovy | Gudgeon | maggot | good | excellent | river (daytime) | ||
| Silver crucian | gem lure | steel lure | good | excellent | village (nighttime) | |||||
High tier fishes | |||||||||
| Fish | Bait | Rod | Location | ||||||
| Carp | gem lure | steel lure | moth | maggot | any | excellent | waterfall | ||
| Sturgeon | gem lure | steel lure | Anchovy | Gudgeon | moth | butterfly | good | excellent | river/waterfall |
| Salmon | gem lure | steel lure | Anchovy | Gudgeon | maggot | good | excellent | sea/waterfall | |
| Gold crucian | Anchovy | Gudgeon | good | excellent | river (daytime) | ||||
| Goldfish | gem lure | excellent | sea(nighttime) | ||||||
The goldfish requires a gem lure at the sea location, and wait for night time.
COOKING
There are a lot of cooking recipes available in the game, you only need to obtain and perform 30 of them. Recipes can be purchased from Mrs. Chain (the inn keeper's wife) or by talking to NPCs. All cooking takes place in your home. The full list of recipes and how to unlock them is available here. If you want to save time, do this after fishing, this way you will have already some ingredients. You can also harvest or purchase a few of each vegetable, and gather some honey, mushrooms, berries, and apples. Some recipes require jellies obtained in the dungeon, but if you got rid of those already it doesn't really matter, simply pick other recipes.
END GAME
Once you hit 12 gold, return to the mailbox by the church and purchase the aristocrat papers. Once you have them, you can finish all the questlines and the game.
BISHOP QUESTS
Bring the aristocrat papers. As simple as it sounds, providing that you have the money.
Get an "accepted invitation" from the inquisitor. He'll refuse, so ask the merchant. He will accept when you reach 90 happiness with him. Get back to the Bishop and enjoy the cut scenes.
MRS CHARM QUESTS
Bring her the aristocrat papers.
Talk to Wagner and give him a fly agaric infusion. Mix 1 booze (brewed at the alcohol distiller in the cellar) and 3 red mushrooms (from the swamp, requires Master gatherer perk) in the alcohol distiller, still in the cellar. Return to the tavern the next day, and then to the cliffs located North East of the map near Mountain fort. Wagner can be found in some bushes. Return to Mrs charm for an achievement.
- Ideal song
Got an Ideal Song from Vagner. Now you know how you'll make a million bucks, once you get back home.
Talk to Mrs charm, and then to the Astrologer. Their last quest is interconnected.
ASTROLOGERS QUESTS
Bring him aristocrat papers. Showing them to the Astrologer concludes both his and Mrs. Charm questlines, and you get an achievement in the process:
MAIN STORY
Once you have completed all the quests from the 6 main NPCs, you should have the 6 key items to conclude the storyline. Go to the witch hills, and use those quest items (endless notebook, eternal burning coal, golden angle, mirror of pride, necklace and salty fork) on the pedestal. Watch the cutscenes for the last achievement.
You can still play the game if you wish to, but remember that Snake will NOT show up again, as mentioned earlier at the end of his questline.
Congratulations, I hope you enjoyed the game as much as I did! Feel free to contact me if you have any questions or feedback regarding this walkthrough.
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