Around the beginning of this month, Capcom announced an upcoming patch for Street Fighter V: Arcade Edition, that is set to improve the input lag for the popular fighting game. It’s generally believed that Street Fighter V suffers greatly in this department; in fact, a French computer science developer–WydD–did a benchmark test for the game and recorded SFV‘s input lag at 5.37 frames. This game and others were compared on a chart measuring stability as well as lag.
Compared to most fighting game titles out now, SFV is actually one of the lowest, just above Bandai Namco’s latest fighter SoulCalibur VI (5.42 frames). Players can look forward to experiencing the improved input latency starting tomorrow after the maintenance starting from 11 a.m. to 5 p.m. PDT. If you’re curious how any other fighting games compare on the chart, check out the original charts below. Obviously, take these numbers with a grain of salt given it is a non-official data report:
Updated version of my PS4 input lag chart
* Corrected SF2 in Anniversary collection to account for the 1f lag of moves
* Added all the games I've previously measured but was not in my original article (SC6, FEXL, Koihime, KOF XIV, BBCTB)
* Fixed the confusing labels (UNIST..)— Loïc *WydD* Petit (@WydD) October 18, 2018
This input lag update couldn’t come at a better time, with Capcom making a recent push for some new Halloween-themed costumes. However, it does seem confusing that Capcom is now only making these changes roughly three years after the initial launch of the game.
If you haven’t already picked up a copy of Street Fighter V: Arcade Edition for PlayStation 4 or PC, it can be purchased from Amazon.